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Quake 1 map editor8/25/2023 # Q1 and Q2 models will render in GL mode. # Fixed bug: "right" XY view won't make invalid wedge brushes. Camera will stay fixed on selection when selection is dragged. Camera will look at selection for strafe, move up/down and camera drags. # Added option "look_at_sel" and command "CM_LOOK_AT_SEL". ![]() Set to 1 for brush outlines to use group color in GL mode. # Added option "outline_use_group" to bsp.ini. # Added command CM_KBSETTINGS to show keyboard configuration dialog, and added menu option to File->Preferences. # Added shading, fog, translucency to GL. # Camera angle drawn in Front and Right views. Handling of 0/1 flag for "lock_cameras" in bsp.ini has changed, so change 0 to 1, or 1 to 0 in old configs to retain the same behavior! ![]() Windows can only be saved as shown, hidden or minimized. ![]() # Texture shifting in 3D window is completely fixed.
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